Dark Mode Light Mode

Gumroad – Magazine Texturing Tutorial by Dan Kenton Free

Gumroad – Magazine Texturing Tutorial by Dan Kenton: A Masterclass in Realism

AD

Texturing makes or breaks realism in 3D. If you’ve ever looked at a photorealistic render of a gun magazine and wondered how it’s done, Dan Kenton’s “Magazine Texturing Tutorial” on Gumroad lays it all bare. It’s not a generic beginner lesson — it’s a deep-dive into the high-end, AAA-style asset creation pipeline.

This tutorial teaches how to texture a realistic firearm magazine using industry-standard tools like Substance Painter, Marmoset Toolbag, and Photoshop, all while focusing on detail, wear, storytelling, and proper presentation.


Overview

  • Creator: Dan Kenton (AAA artist, known for gritty realism and weapon art)

  • Platform: Gumroad

  • Skill Level: Intermediate to Advanced

  • Focus: Texturing and rendering a game-ready gun magazine

  • Software Used:

    • Substance Painter

    • Marmoset Toolbag

    • Photoshop (for final touches)

  • Assets Included:

    • High and low poly models (OBJ/FBX)

    • Final Substance files

    • PSD presentation layout

    • Reference images


What You’ll Learn

1. Texturing Philosophy

Dan doesn’t just show settings — he explains why details matter. He talks about:

  • Micro storytelling through edge wear, smudges, and decals

  • The psychology of surface damage

  • Layering history into the asset

2. Smart Material Creation

  • Building custom smart materials in Substance Painter

  • Blending procedural detail with manual paint

  • Metal, polymer, and grime textures built from scratch

3. Masking & Detailing

  • Use of curvature, AO, and world space maps to drive detail

  • Hand-painting wear for realism

  • Adding subtle fingerprints, dirt buildup, and scratched surfaces

4. Marmoset Rendering

  • Studio lighting setup for sharp, portfolio-grade renders

  • Material tweaking inside Marmoset for photoreal

  • Camera setup, field of view, and post-processing

5. Presentation Techniques

  • Exporting and compositing in Photoshop

  • Using mockups and layout for ArtStation s

  • Consistency in lighting, angles, and material showcasing


Who This Tutorial Is For

  • 3D artists aiming for realism

  • Portfolio builders who want AAA-level assets

  • Game art students looking to improve material definition

  • Weapon modders and hard surface enthusiasts

This is not a beginner tutorial. You should already know your way around Substance Painter and the basics of texturing and baking.


Why It’s Worth It

  • Taught by an actual industry artist, not a hobbyist

  • Real-world logic behind every decision

  • Focuses on intentional detail, not just tool use

  • Perfect for game art portfolios or FPS-style props


Price & Availability

  • Available on Gumroad

  • Average price: ~$10 to $15

  • DRM-free, lifetime access

  • Instant after purchase


Final Thoughts

Dan Kenton’s Magazine Texturing Tutorial is not about shortcuts. It’s about process, craft, and precision. If you’re serious about making your assets look like they belong in a AAA shooter, this is the kind of breakdown you need.

Highly recommended for any 3D artist focused on weapons, military props, or realistic material storytelling.

Gumroad – Magazine Texturing Tutorial by Dan Kenton Free

https://zero.com/eff9090252406d53288770166ff18f5d

https://bowfile.com/48Ocw

https://1cloudfile.com/N1xt

https://pixeldrain.com/u/M9oBL3W9

https://qiwi.gg/file/qkZj7913-GumroagazineTexturingTutorialPirate

Piracy is meant to be free.
Those who sell pirated content are losers.
If you're paying for pirated content, you're the biggest loser.

Please read the FAQ if you need basic help.
Use VPN & FDM if you have problems.

AD

Previous Post
PSOFT Pencil for 3ds Max

PSOFT Pencil+ v4.2.6 for 3ds Max 2023-2026 Full Version Free

Next Post
Save Selection

Save Selection v1.0.2 for Blender Full Version Free