Gumroad – Magazine Texturing Tutorial by Dan Kenton Free
Gumroad – Magazine Texturing Tutorial by Dan Kenton: A Masterclass in Realism
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Texturing makes or breaks realism in 3D. If you’ve ever looked at a photorealistic render of a gun magazine and wondered how it’s done, Dan Kenton’s “Magazine Texturing Tutorial” on Gumroad lays it all bare. It’s not a generic beginner lesson — it’s a deep-dive into the high-end, AAA-style asset creation pipeline.
This tutorial teaches how to texture a realistic firearm magazine using industry-standard tools like Substance Painter, Marmoset Toolbag, and Photoshop, all while focusing on detail, wear, storytelling, and proper presentation.
Overview
Creator: Dan Kenton (AAA artist, known for gritty realism and weapon art)
Platform: Gumroad
Skill Level: Intermediate to Advanced
Focus: Texturing and rendering a game-ready gun magazine
Software Used:
Substance Painter
Marmoset Toolbag
Photoshop (for final touches)
Assets Included:
High and low poly models (OBJ/FBX)
Final Substance files
PSD presentation layout
Reference images
What You’ll Learn
1. Texturing Philosophy
Dan doesn’t just show settings — he explains why details matter. He talks about:
Micro storytelling through edge wear, smudges, and decals
The psychology of surface damage
Layering history into the asset
2. Smart Material Creation
Building custom smart materials in Substance Painter
Blending procedural detail with manual paint
Metal, polymer, and grime textures built from scratch
3. Masking & Detailing
Use of curvature, AO, and world space maps to drive detail
Hand-painting wear for realism
Adding subtle fingerprints, dirt buildup, and scratched surfaces
4. Marmoset Rendering
Studio lighting setup for sharp, portfolio-grade renders
Material tweaking inside Marmoset for photoreal
Camera setup, field of view, and post-processing
5. Presentation Techniques
Exporting and compositing in Photoshop
Using mockups and layout for ArtStation s
Consistency in lighting, angles, and material showcasing
Who This Tutorial Is For
3D artists aiming for realism
Portfolio builders who want AAA-level assets
Game art students looking to improve material definition
Weapon modders and hard surface enthusiasts
This is not a beginner tutorial. You should already know your way around Substance Painter and the basics of texturing and baking.
Why It’s Worth It
Taught by an actual industry artist, not a hobbyist
Real-world logic behind every decision
Focuses on intentional detail, not just tool use
Perfect for game art portfolios or FPS-style props
Price & Availability
Available on Gumroad
Average price: ~$10 to $15
DRM-free, lifetime access
Instant after purchase
Final Thoughts
Dan Kenton’s Magazine Texturing Tutorial is not about shortcuts. It’s about process, craft, and precision. If you’re serious about making your assets look like they belong in a AAA shooter, this is the kind of breakdown you need.
Highly recommended for any 3D artist focused on weapons, military props, or realistic material storytelling.
Gumroad – Magazine Texturing Tutorial by Dan Kenton Free
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